The Texture Painting tutorial shows you how to use the painting tools in MODO 601 to create photorealistic textures in MODO from scratch. The instructor, Richard Yot, helps you master the use of MODO’s painting engine by leading you through three detailed step-by-step projects. These three projects detail techniques for creating custom hand-painted textures that give photorealistic results.
The four videos in this course cover virtually all of the MODO paint tools including brush tips, inks and the various nozzles; they also include techniques of using presets. Also covered are features of the MODO Shader Tree that are relevant to the texture painting workflow, such as masking between different materials, creating groups and using multiple texture layers. Extensive use of the Preview renderer and adjustment of key rendering parameters is made as various texture maps are built up for final renders. Sculpting tools in MODO are also utilized in one project to enhance surface realism. The use of Adobe Photoshop in conjunction with MODO is also shown, as is the texture baking workflow within MODO.
Prior knowledge of MODO on your part is helpful, though you need not have any background in the paint system inside MODO to understand the tutorials. Adobe Photoshop CS5 is used during the course along with a Wacom tablet, so for a complete learning experience you may want to have access to these tools while working through the tutorials. Please note that the tutorial does not cover UV editing techniques, as the course is focused on painting workflow.