The VIZ PLUGINS Bundle
Explore more possibilities with the full range of VIZPARK plugins for 3ds max
PLUGINS Complete is the full collection of VIZPARK plugins for architectural visualization in 3Ds Max, including the full range of shader tools, Material Manager Pro and four texture packs, a value of 639,- Euros in total. The bundle includes Automap & Automaterial, Walls & Tiles, Mosaic, Crossmap, Color Extract, Material Manager Pro and all Wall and Floor textures. If bought separately, all products sum up to 639 Euros. This PLUGINS Complete bundle will save you over 50%.
The MATERIAL MANAGER PRO is a new innovative tool to organize materials, maps and bitmaps within 3DS MAX® in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. Add multiple previews per preset, write comments, rate presets and select your favorites. Managing presets was never easier or faster. Besides finding and loading presets much faster, MATERIAL MANAGER also manages bitmaps in a completely new way. MATERIAL MANAGER stores bitmaps in a central library database to ensure that bitmaps are found when materials are loaded. Really, who wants to loose time by re-locating lost bitmaps.
AUTOMAP with AUTOMATERIAL is a set of 3Ds Max plugins that make material creation based on bitmaps a very simple matter. AUTOMAP extracts height maps, specular maps and diffuse maps based on photographs.
COLOR EXTRACT extracts up to 100 colors from any photo and randomly assigns them to objects, object elements or even procedural maps in 3Ds Max. Just load any photo, extract colors and your material is ready.
CROSSMAP is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.), for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more.
MOSAIC is a very easy-to-use 3ds max material that creates procedural mosaic walls and floors based on multiple single bitmaps by matching the average bitmap colors to the colors of a source map.
OMNITILES frees patterns from the chains of square tiles. With the pattern editor, you can create any shape and virtually unlimited types of patterns in 3Ds Max® or for use within game engines.
WALLS & TILES is a very easy-to-use 3ds max material that creates procedural walls and floors based on multiple single bitmaps. Now including ALL WALLS with 75 walls and floor multitextures.